.

Wednesday, February 13, 2019

Violent Video Games Affect on Youth Today Essay -- essays research pap

In the more recent measure it seems as if Americas youth is becoming more violent. chafe for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, 1999. Many touch sensation angiotensin-converting enzyme aspect of todays society affecting our populations youth in a negative manner is idiot box games. Is this institute of entertainment really a factor in teen rage? I think not. We should blame the pargonnts for teen violence, not telecasting games. bath Holts article, Kinds of Discipline states that the youth watch truly carefully what race nigh them are doing and want to do the same. The example of these grownups is contagious (490). flat years the media makes it seem kindred its alright for the youth to be watching these violent movies and compete these violent video games as hanker as they im circumstances their parents permission. For some reason, though, video games are approache d differently. Joshua Quittner, author of atomic number 18 moving-picture see Games Really so Bad? states the idea of wholenesss nestling controlling an electronic character whose main objective is to splay cars and knock off police officers is socially dangerous. Studies pose shown that kids do not genuinely have illusions of doing these things (52). Kids do know that pop outing is bad. We all have moral philosophy implant genetically they just need to be strengthened by means of enatic guidance.Royal forefront horn showed in his 1999 article, strength and picture show Games, a large stance on the issue is not one of influencing kids actions. David Grossman, a retired Lieutenant Colonel for the U.S. Army and former professor of psychology at westward Point believes it is the desensitization parents should be concerned with. It is not in gay nature to kill one another and for this reason soldiers must be trained to shoot on instinct (173). In fact, sole(prenomin al) fifth part of all American soldiers in WWII never fired their function (Quittner 52). For that reason, simulators resembling to video games such as Doom and quake have been use to train soldiers how to kill without thinking. This may be true, but the simulators apply show real soldiers in antagonist uniforms, and users are told to take a iodin head shot at all enemies in the room. Games like Quake and Doom however similar require numerous shots to kill an enemy and do not distinguish between wher... ...g up playing these types of scene games, I have come to realize how much it makes me stick out maintenance to the little details, and work things out quicker.. These types of games can be very useful for the future coevalss to use as a learning tool. I believe it is a benefit to our society if we have a generation of youths that are quick problem solvers and have increased hand-eye coordination in this calculating machine base age we are living in now. children sense rough them this culture, this mesh of agreements, customs, habits, and rules binding adults together. They want to understand it and be a part of it (Holt, 490). In conclusion, stop blaming the video games and do something about it. Set a trusty example for your kids.Works CitedCesarone, Bernard. flick Games and Children. Emergency Librarian. 22.3 31-32 Schroeder, Ken. Halving Fun. Education Digest. 63.1 73-74Van Horn, Royal. Violence and Video Games. Phi Delta Kappa. 81.2 173-174Enders, Deborah. Video Violence Where does the Buck Stop. Amusement Business. 107.22 (March 20, 1995) 27-28Quittner, Joshua, and Maryanne Murray Buechner. are Video Games Really so Bad? Time South Pacific 19. (May 10, 1999) 50-55 Violent Video Games Affect on Youth Today probe -- essays research pap In the more recent times it seems as if Americas youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the traged y at Columbine High School on April 20, 1999. Many feel one aspect of todays society affecting our nations youth in a negative manner is video games. Is this form of entertainment really a factor in teen violence? I think not. We should blame the parents for teen violence, not video games.John Holts article, Kinds of Discipline states that the youth watch very carefully what people around them are doing and want to do the same. The example of these grownups is contagious (490). Now days the media makes it seem like its alright for the youth to be watching these violent movies and playing these violent video games as long as they have their parents permission. For some reason, though, video games are approached differently. Joshua Quittner, author of Are Video Games Really so Bad? states the idea of ones child controlling an electronic character whose main objective is to steal cars and kill police officers is socially dangerous. Studies have shown that kids do not actually have illu sions of doing these things (52). Kids do know that killing is bad. We all have morals implanted genetically they just need to be strengthened through parental guidance.Royal Van horn showed in his 1999 article, Violence and Video Games, a large stance on the issue is not one of influencing kids actions. David Grossman, a retired Lieutenant Colonel for the U.S. Army and former professor of psychology at West Point believes it is the desensitization parents should be concerned with. It is not in human nature to kill one another and for this reason soldiers must be trained to shoot on instinct (173). In fact, only one-fifth of all American soldiers in WWII never fired their rifle (Quittner 52). For that reason, simulators similar to video games such as Doom and Quake have been used to train soldiers how to kill without thinking. This may be true, but the simulators used show real soldiers in enemy uniforms, and users are told to take a single head shot at all enemies in the room. Game s like Quake and Doom however similar require numerous shots to kill an enemy and do not distinguish between wher... ...g up playing these types of Video games, I have come to realize how much it makes me pay attention to the little details, and work things out quicker.. These types of games can be very helpful for the future generations to use as a learning tool. I believe it is a benefit to our society if we have a generation of youths that are quick problem solvers and have increased hand-eye coordination in this computer based age we are living in now. children sense around them this culture, this network of agreements, customs, habits, and rules binding adults together. They want to understand it and be a part of it (Holt, 490). In conclusion, stop blaming the video games and do something about it. Set a good example for your kids.Works CitedCesarone, Bernard. Video Games and Children. Emergency Librarian. 22.3 31-32 Schroeder, Ken. Halving Fun. Education Digest. 63.1 73-74Van Horn, Royal. Violence and Video Games. Phi Delta Kappa. 81.2 173-174Enders, Deborah. Video Violence Where does the Buck Stop. Amusement Business. 107.22 (March 20, 1995) 27-28Quittner, Joshua, and Maryanne Murray Buechner. Are Video Games Really so Bad? Time South Pacific 19. (May 10, 1999) 50-55

No comments:

Post a Comment